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There is an assumption that within 325 years, humans will reach type 1 civilization. A Type I civilization is able to access all the energy available on its planet and store it for consumption. Hypothetically, it should also be able to control natural events such as earthquakes, volcanic eruptions, etc. Read more about type of civilizations. That energy let alone won't be sufficient to start off the debate regarding us living in a simulation. The amount of energy to simulate creatures of our own intellect and consciousness would be practically enormous than what we can imagine. Maybe a type 3 civilization would be having enough power and resources to make such fine grain simulated organisms. This would directly indicate (only if the hypothesis is true) that we are not the original biological human race but mere simulated beings whose consciousness makes them feel more or less like they have free will. As the hypothesis revolves around the ideas of Prof. Nick Bostrom, you might find many references from his paper regarding this topic itself. I have tried to dwell upon his research in a “current generation” kind of way which may correlate with many already ongoing hot topics after all theoretical physics as a matter of fact physics is very much interrelated. Also Neil Degrasse Tyson's podcast “Star-talk” helped me a lot in formulating some good questionable and researchable topics

Simulated Civilization

CHAPTER 1

Simulating Ancestors

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Let us consider a situation where humanity prevents doomsday and reaches a Type 3 or Type 4 civilization. There could be reasons why our descendants might simulate their great ancestors:

One reason could be to understand and visualize how their ancestors survived. Simulated creatures or 3D models resembling their ancestors might provide insights similar to how archaeologists study the past to understand the future. As Robert Kiyosaki said "The best way to predict our future is to study the past".

Error

Another logical yet seemingly silly reason could be for pure entertainment purposes. Despite the enormous amount of energy and resources required, the simulation might serve as a form of entertainment similar to how we play simulated games for our entertainment.

Simulated games in our current world, such as Sims and GTA are commonly played for entertainment. Despite the energy expended, entertainment remains a significant motive. This draws parallels to the potential motivations of future civilizations.

However, questions may arise about the energy expenditure for entertainment compared to the total annual energy production.

Entertainment Purposes

Let's delve deeper into the idea of being simulated for purely entertainment purposes. Many of us, including myself have enjoyed playing Grand Theft Auto or let it be the most recent titles or maybe the old classics. What is the most common or generic thing we do while playing these games? Once we get bored with missions and side quests, we take control of the character and create havoc and chaos throughout the city. This may come in the form of car crashes, gunfights, and more. When everything is calm and normal in the city (still talking about the game), we decide to deliberately create terror.

We enjoy the adrenaline rush that comes with the chaos we create. So, let's think about this in a more organized way. The whole city is calm and running normally without any disturbances. We as players, choose our characters to deliberately engage in violence, whether it's a shootout, car crash, helicopter attack, etc. This disturbs the ongoing stagnated life of the ones being simulated in the game. It's possible that the stagnation was therefore not disturbed by any natural factors but us but to the characters of the game, it was a natural disaster onto which we will come later parts of the paper. Stagnation here corelates to of peace and the absence of human outcry.

The entire reason their stagnation gets disrupted is our demand for adrenaline rushes as described in second argument. Consider this: What's the average occurrence time for a tsunami? Twice per year. What about large earthquakes? Once a year. These so-called natural disasters disturb our world's stagnation. While there might be some prior warning to these calamities due to our advancements but without them, we couldn't predict what the silence before the storm meant. All these instances cause havoc, hue and cry, terror, etc in the minds of people. If we are simulated, the creators themselves might be causing these instances just for the sake of adrenaline rushes.

If you find it challenging to relate the car crashing and shootout analogy with natural disasters, consider creating another analogy around the game "Sims". In the game, tsunamis, earthquakes, etc., are common features. The unexpected sight of a ghost, the mysteries of time travel, the quest for finding lost aircraft, perhaps, might occur due to the adrenaline rushes of our creators.

Concept of Multiverse

Consider this an analogy and not an actual implementation. A universe is one game disc. Another universe is another game disc and so on. The place where all universes are present is your gaming console. That was just a way to look at the idea of simulation and grasping a better understanding.

CHAPTER 2

Three Possibilities Of Existence

The title straight forwardly indicates the topic of discussion. According to Nick Bostrom, there are currently three possibilities of existence.

Defining God is a tricky matter, as the term is subjective and varies from person to person. For me, at this moment, God is someone who's "IT ALL". Acquiring knowledge of a fundamental role is seen as a path to immortality. In the science fiction movie "Lucy," the protagonist attains 100% of her brain capacity and comprehends how her body functions entirely. This understanding empowers her with extraordinary abilities such as shape shifting, regenerating body parts, and time travel, as she grasps every detail of the universe.

If simulators exist or will exist, they would possess the ability to comprehend everything. Consciousness, traditionally associated with biological organisms, can be artificially created on a chipset. This challenges conventional beliefs about spirituality. The simulators could manipulate our perception of God repeatedly until our consciousness is unable to distinguish between logical and illogical facts.

GLITCHING

In acknowledging the inherent imperfections in simulations, consider the analogy with games like Sims, where glitches are prevalent. The intriguing question arises: why don't humans discern glitches in our seemingly real world?

A relatable scenario involves entering a room only to forget the purpose—a common experience akin to a glitch in the processing of our simulated reality. Picture entering a room where processing isn't quite complete; recognizing the unfinished nature might lead us to conclude we exist within a simulation. Yet, would simulators appreciate such revelations?

Drawing parallels with Sims again, just as game glitches are accepted, the real world need not be flawless. Forgetfulness about entering a room could be viewed as a "glitch" in our simulation. Perceiving unfinished processing might suggest the simulated nature of our reality. To prevent us from noticing, simulators might tweak our memory, erasing inconsistencies and preserving a seamless experience.

This thought-provoking idea delves into potential ways simulators maintain the illusion of our reality. Reflecting on these "glitches" prompts contemplation on how they might profoundly shape our understanding of existence.

The second possibility which encompasses the scenario where the fraction of post-human civilizations engaging in ancestral exhumations (that is us) and expressing interest in doing so is extremely low. This could be attributed to either their minimal interest in such activities or their lack of sufficient resources to undertake such tasks. Alternatively, the third possibility involves the complete disappearance of mankind.

NATURAL DISASTER

Not to overlook Doom's argument, it is a probabilistic assertion purporting to predict the future population of the human species based on an estimate of the number of humans born to date. This argument was initially postulated by the astrophysicist Brandon Carter in 1983. The argument unfolds as follows: suppose the total number of human beings that will ever exist remains fixed. If so, the probability of a randomly selected individual existing at any given point in history would be proportional to the total population at that specific time. Individuals alive today should recalibrate their expectations regarding the future of the human race because their own existence provides insights into the total number of humans that will ever live. If John Lee Sly's figures are accurate and applied, it can be approximated that the total number of humans to have ever existed would be less than 1.2 trillion, assuming the world population stabilizes at 10 billion, with a life expectancy of 80 years. It can be estimated that the remaining 440 billion humans will be born over the next 9,120 years. Now considering the fixed population and the number of people who will inhabit the Earth, it can be concluded that humanity will cease to exist. Consequently, no individuals will remain to achieve a type 3 civilization, a feat that would take approximately 100,000 to 2 million years to reach. Moreover, no individual would be left to simulate. Therefore, I would like to discuss three arguments. The probability of us being simulated is 1 over 3, which is significantly high. This implies that we have a 33.33% chance of being simulated, a probability substantial enough to sustain this debate.

CHAPTER 3

Proofs And Examples

What do we need exactly for simulating this entire universe? Strong computational power? yes, but with it being efficient too. What do I mean by this? Dynamic memory allocation. Consider we are living in a simulated world created by the strongest quantum computer that not only works at the level of atoms but neutrons, electrons, protons, or maybe quarks or strings. Theory proposed by Dr.Michio Kaku, that amount of smart power can take us anywhere. I want you to think of it like this, as a massive computer simulating our entire existence. This computer has the ability to render only the amount of environment which is under our observation, observable environment. One might think how this is possible?

I have a clue. Human response time is only 0.25 seconds to visualize stimulus, 0.17 seconds to audio, and 0.15 seconds to touch stimulus.

So in order to prevent an organism to understand and realize that our environment isn't actual, the rendering capability of a computer that is simulating us should be less than the reaction time of humans, that is, less than 0.15 seconds. And if the quantum computer is looking even at levels of quarks as used to someday, the rendering time will be way less than our imagination. A quantum computer for reference is 2 to the power 100 times more powerful than a supercomputer. 2 to the power 100 times the speed of a supercomputer, 400 to 600 Peta flops, 60 Peta flops, that is ginormous, microscopic level..

And explanation to above stated phenomena by examples. Let's assume you open up a microwave. You want to observe, you open up a microscope. You want to observe at a microscopic level. The second you perform your task at your free will, the programmer gets the idea for the quantum computer to get this and render the data at microscopic level for you, with a render time of less than 0.15 seconds, so that you don't understand this random phenomena. Similarly, the environment in which you are is simulated dynamically via dynamic memory allocation

This environment I'm talking about is macroscopic. What this means is, when you look around yourself, you see your environment just fine the moment you sit or walk into any other environment. Your previous rendered environment gets erased from the memory of the quantum computer to save up space as it's smart enough, and that is what dynamic memory allocation means, which is allocating memory only when the entity is being under use or at that very instant. And here the entity is your environment

QUANTUM COMPUTER CREATED BY IBM

So while you are using your environment, that is while you are observing it, feeling it, listening to it, it is stored in a quantum computer, or quantum computer's memory, and the second one becomes out of use, that is you walk out of the environment to enter a new one. Quantum computer frees up the space. Now the function of quantum computer is to render your newly walked into environment faster than 0.15 seconds, which it does easily, and that is how it smartly renders the environment around us. This can be extended to all the entities around us, including objects, humans, and whatnot.

Wonders of our existing power

In a recent clip of the game Matrix built on Unreal Engine 5, a player contacted an NPC (non-playable character). The catch to this is those NPCs aren't voiced by actors, they don't have a prerequisite set of replies. They are AIs which respond accordingly to the input given to them via audio by the player. In this clip, a player straight up went to the NPC and told it, "You are living in a simulation" or "You are part of a matrix." And their response was, "Yes, that explains a lot, but it is scary." Try to comprehend this idea.

PLAY THIS VIDEO TO CHECK THE EXACT CONVERSATIONS

Don't you think this NPC is smarter than animals that live on Earth? We are at a point where we are able to simulate creatures smarter than animals which have excellent ability to learn from mistakes. The NPC. How far do you think we are from simulating entities which are as smart as us but with consciousness? Now think of this in this way. Humans will be simulating less intelligent people than humans. This makes humans the programmer or the god for the less intelligent humans or NPCs. Let's take this argument and make humans as less intelligent beings. Programmer, less intelligent beings, that is humans. That is, the programmer will program the less intelligent beings, that is humans.

The programmer is working on a quantum computer which simulates us. If we can do it, so can entities more advanced than us with a probability of 33% can too. So we can't let this argument pass easily. Computers powerful enough have already made their way into the world. Quantum computers, to brief you about these. Quantum computers work on atoms at a microscopic level. Atoms are able to interact with each other and can be used to perform certain tasks. This replaces the old-age silicon chips. To learn more about them, refer to, Michio Kakus's Quantum supremacy.

Evidences Stated By University Of Portsmouth

Any virtual reality world will be on information processing. That means ultimately everything is digitalized or pixelized down to minute size and cannot be subdivided into folder bits. The appearance to mimic our reality according to the theory of quantum mechanics. Here we are relating elementary particles to pixels for context. These elementary particles are nothing much but building blocks of the universe. The laws of physics that govern everything in the universe also resembles computer code lines that a simulation would follow in the execution of a program. Moreover, mathematical equations and numbers of geometrical patterns are present everywhere. Another curiosity in physics supporting the simulation hypothesis is the maximum speed of light in our universe, which is the speed of light. In virtual reality, this limit would correspond to the speed limit of the processor or processing power limit. We know that an overloaded processor downs computing processing in simulation. Similarly, our time-sensitivity of general relativity shows that time slows in the vicinity of black hole.

A POINT WHERE I, NEIL DE.GRASS TYSON AND UNIVERSITY OF PORTSMOUTH AGREE

**Nature isn't real. Particles in determined states such as specific locations don't seem to exist there unless you actually observe them**.

CHAPTER 4

Mapped Or Constant Hierarchy. Are Creators Really Creators?

This section will be short and will act as end of the argument to the whole debate of whether we are living in a simulation or not. Why and what makes us think that we, who are being simulated by the higher ones, are the first one in order to be simulated? Why can't those higher ones be simulated by another higher ones? Or the second higher? So, can the argument be extended to the third higher, and fourth higher, and so on? Question arises, where does it stop?

To this, I don't have an imaginative or a theoretical answer because this brings a similar kind of argument to the table that if I go back in the past, I have been to the past, that is my current self, to the past I went to, well, at some point, the future has me in it, and since I am in its future, that means he will travel to his past too at some point. I did in accordance with his timeline, so where does this stop? Again, it's the same question as where the simulation stops. Another horrifying yet an important question, can a life form, simulated ones, be as smart as the simulating ones? I don't think so. You can only become like someone if they themselves stop progressing. Simulators will keep on gaining more and more knowledge and will keep on being smarter than us at all times. Although, a simulator can also become smart enough to start their own simulation, and this generates the whole cycle of how many times simulation can occur.

This graph that you see has been designed by me with utmost care and simplicity so that it can be made fairly easy to you people what i mean by mapped or constant Hierarchy. This graph represents what I am trying to explain. C1 civilization 1 starts with P*c1 power and reaches to P* power at time T1. P* power represents threshold power to simulate. That very moment C2 is born, which takes time greater than T2-T(the beginning time or time at origin) because it's originated with less power, that is, because if C1 simulates C2, C1 ought to have more power. Once T, time which is greater than T1 time has elapsed for C2, C2 becomes capable enough that it reaches P* power to simulate C3. Again, C2 has more power than C3. C3 will take time greater than T2-T1, greater than T1, that is, T3-T2 greater than T2-T1, greater than T1. Since C3 and C2 have been generated with less power for them to reach P*, they will take more time as the power difference P2-P* greater than P1-P* greater than and P3-P* greater than P1-P* [TALKING ABOUT THE ABSOLUTE VALUE] because of which x-axis distances keeps on increasing. Also, while C2, for example, has elapsed time T2, C1 has increased its power more in general, y-axis distances more. All of this explains us why both or three or n number of civilizations will never intersect.

Research Paper

This is a PDF for the same and i would appreciate if any one of you get some time out of their day and save a offline copy for the same for better and faster results! Thanks for giving optimistic science a good chance!

Download Research Paper 📄

Please Note the PDF is currently being updated. Till then refer to the site itself for utmost accuracy of content

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